![Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra](https://forum.xboxera.com/uploads/default/original/3X/b/6/b61986ff3d78a9bf9d22d555b748ddcb1f8ce758.png)
Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra
![Xbox Series X rewrites the rules of console design - and the power level should be extraordinary | Eurogamer.net Xbox Series X rewrites the rules of console design - and the power level should be extraordinary | Eurogamer.net](https://assetsio.reedpopcdn.com/digitalfoundry-2019-xbox-series-x-reveal-analysis-1576746963649.jpg?width=1600&height=900&fit=crop&quality=100&format=png&enable=upscale&auto=webp)
Xbox Series X rewrites the rules of console design - and the power level should be extraordinary | Eurogamer.net
![Xbox Series X GPU Architecture Deep Dive: Ray-Tracing, Mesh Shading, Sampler Feedback and VRS | Hardware Times Xbox Series X GPU Architecture Deep Dive: Ray-Tracing, Mesh Shading, Sampler Feedback and VRS | Hardware Times](https://www.hardwaretimes.com/wp-content/uploads/2020/08/mU23LQCtEe9ePVZe3DpU7S-1920-80.jpg)
Xbox Series X GPU Architecture Deep Dive: Ray-Tracing, Mesh Shading, Sampler Feedback and VRS | Hardware Times
![Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra](https://forum.xboxera.com/uploads/default/original/3X/6/e/6e8473765ab305b8f2d02ac22873733cb6f87d8b.png)
Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra
![Recently announced Variable Rate Shading or VRS could really help Anthem graphics performance : r/AnthemTheGame Recently announced Variable Rate Shading or VRS could really help Anthem graphics performance : r/AnthemTheGame](https://preview.redd.it/4mjbg4wnefn21.jpg?width=1200&format=pjpg&auto=webp&s=c6c256269f8ec79459e9158f19d3111ad4f630ce)